AI Insights · Timothy · July 2024
Top 5 3D Anime Games Performance in Austria, Q2 2024
An overview of the performance of the top 5 3D Anime Games on a unified platform in Austria during the second quarter of 2024, including trends in downloads, revenue, and weekly active users.
During the second quarter of 2024, the top 5 3D Anime Games on a unified platform in Austria showed varying trends in downloads, revenue, and weekly active users. Here's a closer look at each game's performance:
Solo Leveling:Arise from Netmarble Corporation launched in early May 2024. The game saw an initial surge in revenue, starting at approximately $33K in its launch week and peaking at around $34K the following week. However, revenue gradually declined to about $11K by the end of June. Downloads followed a similar pattern, with an initial spike of 16.8K, dropping to 682 by the last week of the quarter. The game maintained a relatively stable number of weekly active users, starting at 16.3K and ending at 16.7K.
Wuthering Waves, published by KURO GAMES, showed a strong revenue performance initially, with $15K in the week of May 20, peaking at $37K in early June, and then stabilizing around $13K by the end of the quarter. Downloads saw a sharp decline from 14.6K in its debut week to 435 by the end of June. Weekly active users also decreased significantly from 13.9K to 4.9K over the same period.
AFK Journey by Farlight Games started the quarter with a revenue of $29K, which gradually declined to about $10K by the end of June. Downloads also saw a downward trend from 4K in the first week of April to 279 by the end of June. The game maintained a relatively stable user base, with weekly active users decreasing from 6.3K to 3.1K over the quarter.
Hero Clash: Playtime Go by 9z Games (HK) had a fluctuating revenue performance. Starting at $3.4K in early April, the game saw a peak of $4.9K in early June before dropping to $1.4K by the end of the quarter. Downloads experienced a significant drop from 2.2K to 171 over the same period. Weekly active users saw a decline from 5.6K to 3.5K by the end of June.
Genshin Impact by COGNOSPHERE PTE. LTD. maintained a relatively stable revenue throughout Q2 2024. The game started with $21K in early April, peaking at $46K in late April, and ending at $20K by the end of June. Downloads remained consistent, averaging around 500 per week. Weekly active users saw a gradual decline from 14K at the beginning of the quarter to 11.5K by its end.
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